Chinese Market Insights

Chinese Market

Storytelling In Short Videos
Storytelling In Short Videos
by Luqi
on 2021-11-26

Storytelling In Short Videos

In the past few years, short video is definitely one of the hottest formats in the content industry especially in China. The development of short video content expanded into more diverse categories from lifestyle, education, drama, crafting, humor, e... continue reading

How Can Home Furnishing Enterprises Create New Growth Momentum in the Digital Era?
How Can Home Furnishing Enterprises Create New Growth Momentum in the Digital Era?
by Luqi
on 2021-11-26

How Can Home Furnishing Enterprises Create New Growth Momentum in the Digital Era?

The home furnishing industry is entering a new incremental era centred on users. Since the market changes constantly, how to create new growth momentum for the home industry through digital marketing has become a common challenge for home furnishing... continue reading

China's Digital Economy Reached $6.1 Trillion
China's Digital Economy Reached $6.1 Trillion
by Luqi
on 2021-11-21

China's Digital Economy Reached $6.1 Trillion

China released the World Internet Development Report 2021 (WIDR 2021) during the World Internet Conference in Wuzhen. The report points out that in 2020, the market scale of China's digital economy has reached $6.1 trillion dollars (39.2 trillion yua... continue reading

Brand Breakthrough Strategy in China 2021
Brand Breakthrough Strategy in China 2021
by Luqi
on 2021-10-11

Brand Breakthrough Strategy in China 2021

China's consumer market is undergoing an unprecedented iterative innovation. We see the power of the new generations, the brands, businesses and the marketers in this transition period, causing more confusion. As a Chinese marketing agency, we recom... continue reading

Who are the Gen Z in China
Who are the Gen Z in China
by Luqi
on 2021-10-07

Who are the Gen Z in China

Who are the Gen Z in ChinaThe term "Gen Z" has been a hot topic this year, and many researchers are starting to analyze the Gen Z population. Trying to understand China’s Gen Z would help us to shape the future of marketing in China.Who is Gen Z in C... continue reading

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How to build a trendy food brand in China
How to build a trendy food brand in China
by Xu Chen
on 2021-09-22

How to build a trendy food brand in China

As we know, the food industry in China is highly competitive, especially to the young consumer market. There are so many new brands and trendy food products launched on a daily basis, while the traditional brands are also evolving themselves to defen... continue reading

6 Powerful SCRM for WeChat Enterprise Account
6 Powerful SCRM for WeChat Enterprise Account
by Luqi
on 2021-09-20

6 Powerful SCRM for WeChat Enterprise Account

What is SCRM?SCRM refers to Social Customer Relationship Management, as an extension of traditional CRM, SCRM emphasizes consumer participation and bilateral interaction. Consumers no longer exist statically as consumers of simple goods (services) or... continue reading

10 Tips for Social Media Management
10 Tips for Social Media Management
by Xu Chen
on 2021-09-17

10 Tips for Social Media Management

1. Breaking the cognition is the “Attraction” It is critical to maintaining "reverse thinking" when conducting social media operations. It is necessary to break som... continue reading

China UnionPay to Integrate WeChat and Taobao App
China UnionPay to Integrate WeChat and Taobao App
by Luqi
on 2021-09-15

China UnionPay to Integrate WeChat and Taobao App

What is UnionPay?UnionPay is a financial services institution headquartered in Shanghai, China. It mainly provides inter-bank payment and settlement services and has its own online inter-bank transaction clearing system.In August 2021, China’s payme... continue reading

Game Industry Trends in China H1 2021
Game Industry Trends in China H1 2021
by Xu Chen
on 2021-09-13

Game Industry Trends in China H1 2021

The overall performance summary of China's game industry in H1 20211. The official launched National Identity Verification Platform and the improvement of the Game Industry-standard System had helped the continued protection of the youngsters. 2.&nbs... continue reading

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